It was a sad day just over a month ago when Disney announced that they’d be closing LucasArts. LucasArts was one of the more revered game developers, especially during their peak of success in the 90s. Now, Disney has recently announced that EA will be taking over the development and publication of Star Wars games.
It’s a really difficult pill for gamers to swallow. One of the most beloved licenses is moving from one of the best developers and is now in the hands of a company that is the only two time winner of the Worst Company in America contest.
EA’s flaws are well documented. From publishing half finished games to forcing DRM on the players, nearly ever gamer has some sort of issue with them.
EA has always been interested in publishing games for the biggest licenses. In the 2000s, they produced games for both the Harry Potter and Lord of the Rings franchises. Ten years ago, you couldn’t imagine there being a movie series more popular than those two. Thanks to this high popularity, EA managed to produce weak, uninspired video games on both franchises that still managed a profit.
Despite LucasArts always getting a lot of praise, Star Wars games have been hit or miss over the past several years. In fact, both EA and LucasArts produced an RTS game based on the movie licenses that they had at the time. Lord of the Rings: The Battle for Middle-Earth came out 15 months prior to Star Wars: Empire at War, but it could be argued that the Lord of the Rings RTS was more innovative and fun to play than the Star Wars version.
With that in mind, it might not be a disaster for EA to be the publisher in charge of creating Star Wars games. Though EA has rarely made a licensed game worth raving about, they do have the ability to keep a game from being complete garbage. The worst possibility would have been if some lesser known company started producing Star Wars games that were on the same level as ET for the Atari. Though it likely could have been better, at the same time it could have been much worse.